"We Play to Lose." Emily Care Boss. Chicks Dig Gaming. Jennifer Brozek, Robert Smith and Lars Pearson (eds.), Mad Norwegian Press, November 2014. pp. (Release date November 2014)
"Yes, and: A Recipe for Collaborative Gaming." Emily Care Boss. Unframed: The Art of Improvisation for Game Masters. Martin Ralya (editor), Engine Publishing, July 2014.
"Of Rabbit Holes and Red Herrings: Interactive Narratives of ARG and Larp." Emily Care Boss. WyrdCon Companion Book, December 2013. Sarah Lynne Bowman Ph.D. and Aaron Vanek (eds). pp. 22-30.
"Skin Deep." (definitions and discussion of Fictional Positioning) Emily Care Boss. WyrdCon Companion Book, December 2012. Sarah Lynne Bowman Ph.D. and Aaron Vanek (eds.), pp. 49-54.
"Role-Playing Communities, Cultures of Play and the Discourse of Immersion." William J. White, Tuomas Harviainen, and Emily Care Boss. Immersive Gameplay: Essays on Participatory Media and Role-Playing. Evan Torner and William J. White (eds.), McFarland & Company, Inc. 2012. http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-6834-8
"Beyond the Game Master: The Rise of Peer Empowered Tabletop Roleplay." Emily Care Boss, Ivan Vaghi and Jason Morningstar. States of Play: Nordic Larp Around the World. Juhana Pettersson (editor), Solmukohta, 2012. pp. 163-169.
"Indie Publishing Smurfette No More." Emily Care Boss. RPG = Role Playing Girl Zine 2009. Emily Care Boss (ed), 2009. pp. 15, 20-22.
"Key Concepts in Forge Theory." Emily Care Boss. Playground Worlds: Creating and Evaluating Experiences of Role-Playing. Markus Montola and Jaako Stenros (eds.), Ropecon Ry, 2008. pp. 232-247. CORRECTIONS: Please note the following:
“Underlying much of a surge in independent role-playing game publication is a body of role-playing game theory referred to as Forge Theory, or the Big Model. This and related concepts were formulated through discussion on online fora, particularly at one called Haephestus’ Forge.” The Forge forums were originally begun on the webpage indierpgs.com and called “Haephestus’ Forge”. However, the site discussed in this article is indie-rpgs.com, the successor to HF, and is correctly cited as simply “the Forge”.
“Originally coined by Aaron Powell as an alternative to the term Simulation, Exploration referred to the emphasis in that style of play on experiencing and fleshing out aspects of the game world.” Is inaccurate. Aaron Powell hosted Gaming Outpost and cited as giving permission for posting the following article: http://www.darkshire.net/jhkim/rpg/theory/threefold/GEN01.html. The correct attribution for the term “Exploration” is to the poster known as Scarlet Jester.
"Collaborative Role Playing: Reframing the Game." Emily Care Boss. Push: New Thinking about Roleplaying. Volume 1. Edited by Jonathan Walton. Bleeding Play, 2006. pp. 13-36.
See also Emily Boss at Academia.edu.